Friday, May 20, 2011

Forge World............Brains or Bust??

Next on my list of things I want to cover is the use of ForgeWorld models. Now I'm sure, just like most of us out there, we've all taken a look at the website and drooled.........I know I have plenty. Plenty enough to fall into its grasp and buy some over priced model (that does look sick I'll add), but now it doesn't even find its way into my army list.

Thursday, May 19, 2011

Stormraven Supplemental Post

I realize now that I have forgotten a couple of tactical advantages that go along with the use of the Stormraven gunship. I failed to properly address the potential use of the dreadnought/troop transport combination, and how effective it can be coming out of the same ship. While utilizing the full transport capacity of the vehicle can push the points value up, the advantage of having a system that can deliver not only an attacking unit but also a dreadnought right into the enemy line can force your opponent to change their plans immediately. The other advantage to embarking a dreadnought in a Stormraven with another squad is that if the the Raven gets destroyed, the dreadnought only takes one str4 hit the the rear armor. While 6's can be rolled, most of the time the hit wont do anything, leaving the dreadnought still closer to the enemy than it would have been had it been deployed at the table edge. This tactic makes the Stormraven an effective delivery system for troops and dreadnoughts, getting the units up into the fray of the battle as quickly as possible. There are always risks associated with such bold maneuvers, but if there was no risk in the game, than it wouldnt be as fun as it is!

Wednesday, May 18, 2011

Confidence: Who Needs It?

A lot of people don't realize how much confidence plays into their 40K strategy. Perfect example, the last game I played was with my Salamanders and half baked Eldar against HighMarshalJames' Black Templar and our friends Imperial Fists and half of my game was lost due to not having confidence in strategy and my Eldar. Confidence can be a game changer and you didn't even know it. Because I didn't bother to keep my confidence high and stick to my game plan I changed my plans and let the enemy walk all over me. 

Talkin' Tactics #2- Stormraven

Although my last installment involved another space marine vehicle, there is a reason to my madness for writing about two tactical situations involving two different space marine vehicles. The madness will be justified in later posts, but as for now, lets discuss some tactics involving this unit that can bring absolute death from the sky!

The Stormraven s quite a versatile vehicle that is currently only available for two space marine armies. The Blood Angels and the Grey Knights are the lucky few who can use this vehicle as a pure gunship or transport unit. The pros and cons to choosing such a vehicle are somewhat similar to that of the Land Raider Crusader, but the tactics involved in the use of such a vehicle can be vastly different.

Tuesday, May 17, 2011

Some May Call it Destiny........

Hey whats up, I'm HighMarshal James. I'm also a local 40K player from Denver, Colorado. Been playing for just shy of 3 years. But I've had various roommates over the past 6 years that have been lifers, so the interest has always been there for me. My first and only finished army so far is my Black Templars, and I absolutely love them. I also have an aspiring Eldar army, but with my upcoming wedding......most of my purchasing has been put on hold.
In my first installment, I'd like to cover how amazing it is when a player comes arcoss an army that just fits their play style. And to boot, ends up falling in love with that army. A prime example of this is myself, of course, choosing the Black Templar. Another is my fellow blogger UnlikecrashZach who, when he got back into the game, chose to play Salamanders. And I've got to tell you, fit him perfectly. They are a finese army, need to be played very tactical, and he pulls it off nicely. We've recently given him the nickname General Patton, for his thinking.

I, on the opposite side of the coin from the Salamanders, have chosen Black Templars for their attitude towards combat. Kill first, ask questions later. You can ask any of my close friends, I'm the one at the front of the pack, getting in your face, causing problems early. They fit my play style, as do I fit theirs. Something that has really stuck with me, and fits our topic nicely, is from the Black Library book of Helsreach. The Salamanders use drop pods to reinforce the Templar ranks at the battle for the docks. They help push back the advancing Ork army, but at that moment, the Salamanders actually decide to fall back as well. Now this is completely against the Templar way, as they would rather chase down, and kill every enemy left. The Salamanders want to prepare for the second wave of attacks, but the Templars want to push forward so there is no second wave.

Now I see a benefit in both of these tactics, but favor the Templars. Like I said before, kill first, ask questions later. But thats to each his own. Eldar, in my opinion are VERY finese, and what we like to call........squishy. They require alot of speed, numbers, and very careful moving. Not as tough as marines, but can equal almost any army in firepower. All except the Imperial Guard.............those damn guardsmen. They hold a special place in my they don't.
But if your the type of player that doesn't like upfront, in your face confrontation, then the Hammer of the Emperor would be ideal. Same as Eldar. If you like to cause mass confusion, consume anything that moves, the Tyranids would be a good choice. A good balanced choice is almost any Space Marine army. You won't obviously get the numbers you would with bugs or guardsmen, but what they lack in numbers and attrition, they make up for in toughness.

So if your a new player, or even a seasoned one, think about how you would win the war. Would you prefer to sit back and pummel your opponent with barrage after barrage, or an endless swarm of bugs or greenskins, of super genetically engineered soldiers?? Either way, play with confidence, and keep a light heart about the game. Don't let that inner dice thrower come out too often. Because when all is said and done, its just a GAME. Not a life that takes place in 38 millenia......and just have fun. That's why we all got started afterall, we like to use our imaginations, and be kids for a few hours a week.

Monday, May 16, 2011

GW Moves to Resin-Like Magic Material

Just posted on Warseer (and kind of on GW's site), GW will be releasing their Citadel Finecast line to replace a lot of their metal figures later this month.

Warseer has a full list of 128 blisters that will be up for advanced order soon.

GW Metal to Resin is a Go